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knock them to the ground with broken chairs, sever their limbs with kitchen knives, side step their faux-amorous lunges and headshot after headshot after headshot. But still no button press has yet managed to stem the cultural advance of the video game zombie. Some of their popularity with game-makers is practical. The rotten cadaver is the perfect game asset for cut/copying till the solitary threat...
Guardian | 293 Day(s) Ago
the latest title at pains to stress that it's as indebted to Joseph Conrad as it is to James Cameron.It may be set in a zombie-ravaged dystopia, but the game places atmosphere and intrigue over gunplay, and while the writers sometimes mistake the pretentious for the portentous, the art design proves more than capable of speaking for itself, conjuring a muted, eerily plausible post-apocalyptic Seattle.This...
Guardian | 293 Day(s) Ago
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Deadlight – review